GUI Settings

scaling factor

Type:

floating point

Range:

0.5 to 8.0

Default:

1.0

This setting scales GUI windows. A value of 1.0 results in the normal scale. Larger values are useful to increase the scale of the GUI for high resolution displays.

This setting can be controlled in the Settings tab of the launcher.

font size

Type:

integer

Range:

12 to 18

Default:

16

Allows to specify glyph size for in-game fonts. Note: default bitmap fonts are supposed to work with 16px size, otherwise glyphs will be blurry. TrueType fonts do not have this issue.

This setting can be controlled in the Settings tab of the launcher.

tooltip delay

Type:

floating point

Range:

>= 0.0

Default:

0.0

This value determines the number of seconds between when you begin hovering over an item and when its tooltip appears. This setting only affects the tooltip delay for objects under the crosshair in GUI mode windows.

The tooltip displays context sensitive information on the selected GUI element, such as weight, value, damage, armor rating, magical effects, and detailed description.

This setting can be adjusted between 0.0 and 1.0 in game with the Menu Help Delay slider in the Prefs panel of the Options menu.

keyboard navigation

Type:

boolean

Range:

True/False

Default:

True

Enable or disable keyboard navigation, such as arrow keys and tab moving UI focus, spacebar and Use keys pressing buttons.

stretch menu background

Type:

boolean

Range:

True/False

Default:

False

Stretch or shrink the main menu screen, loading splash screens, introductory movie, and cut scenes to fill the specified video resolution, distorting their aspect ratio. The Bethesda provided assets have a 4:3 aspect ratio, but other assets are permitted to have other aspect ratios. If this setting is false, the assets will be centered in the mentioned 4:3 aspect ratio, with black bars filling the remainder of the screen.

This setting can be controlled in the Settings tab of the launcher.

subtitles

Type:

boolean

Range:

True/False

Default:

False

Enable or disable subtitles for NPC spoken dialog (and some sound effects). Subtitles will appear in a tool tip box in the lower center of the screen.

This setting can be toggled in game with the Subtitles button in the Prefs panel of Options menu.

hit fader

Type:

boolean

Range:

True/False

Default:

True

This setting enables or disables the “red flash” overlay that provides a visual clue when the character has taken damage.

If this setting is disabled, the player will “bleed” like NPCs do.

This setting can only be configured by editing the settings configuration file.

werewolf overlay

Type:

boolean

Range:

True/False

Default:

True

Enable or disable the werewolf visual effect in first-person mode.

This setting can only be configured by editing the settings configuration file.

color background owned

Type:

RGBA floating point

Range:

0.0 to 1.0

Default:

0.15 0.0 0.0 1.0 (dark red)

The following two settings determine the background color of the tool tip and the crosshair when hovering over an item owned by an NPC. The color definitions are composed of four floating point values between 0.0 and 1.0 inclusive, representing the red, green, blue and alpha channels. The alpha value is currently ignored. The crosshair color will have no effect if the crosshair setting in the HUD section is disabled.

This setting can only be configured by editing the settings configuration file. This setting has no effect if the show owned setting in the Game Settings Section is false.

color crosshair owned

Type:

RGBA floating point

Range:

0.0 to 1.0

Default:

1.0 0.15 0.15 1.0 (bright red)

This setting sets the color of the crosshair when hovering over an item owned by an NPC. The value is composed of four floating point values representing the red, green, blue and alpha channels. The alpha value is currently ignored.

This setting can only be configured by editing the settings configuration file. This setting has no effect if the crosshair setting in the HUD Settings Section is false. This setting has no effect if the show owned setting in the Game Settings Section is false.

color topic enable

Type:

boolean

Range:

True/False

Default:

False

This setting controls whether the topics available in the dialogue topic list are coloured according to their state. See ‘color topic specific’ and ‘color topic exhausted’ for details.

color topic specific

Type:

RGBA floating point

Range:

0.0 to 1.0 for each channel

Default:

0.45 0.5 0.8 1 (blue)

This setting overrides the colour of dialogue topics that have a response unique to the actors speaking. The value is composed of four floating point values representing the red, green, blue and alpha channels. The alpha value is currently ignored.

A topic response is considered unique if its Actor filter field contains the speaking actor’s object ID and hasn’t yet been read.

color topic specific over

Type:

RGBA floating point

Range:

0.0 to 1.0 for each channel

Default:

0.6 0.6 0.85 1 (blue)

This setting provides an “over” colour to dialogue topics that meet the color topic specific criteria. The value is composed of four floating point values representing the red, green, blue and alpha channels. The alpha value is currently ignored.

A dialogue topic is considered “over” if it is the active GUI element through keyboard or mouse events.

color topic specific pressed

Type:

RGBA floating point

Range:

0.0 to 1.0 for each channel

Default:

0.3 0.35 0.75 1 (blue)

This setting provides an “pressed” colour to dialogue topics that meet the color topic specific criteria. The value is composed of four floating point values representing the red, green, blue and alpha channels. The alpha value is currently ignored.

A dialogue topic is considered “pressed” if it is the active GUI element and it receives a sustained keyboard or mouse event.

color topic exhausted

Type:

RGBA floating point

Range:

0.0 to 1.0 for each channel

Default:

0.3 0.3 0.3 1 (grey)

This setting overrides the colour of dialogue topics which have been “exhausted” by the player. The value is composed of four floating point values representing the red, green, blue and alpha channels. The alpha value is currently ignored.

A topic is considered “exhausted” if the response the player is about to see has already been seen.

color topic exhausted over

Type:

RGBA floating point

Range:

0.0 to 1.0 for each channel

Default:

0.55 0.55 0.55 1 (grey)

This setting provides an “over” colour to dialogue topics that meet the color topic exhausted criteria. The value is composed of four floating point values representing the red, green, blue and alpha channels. The alpha value is currently ignored.

A dialogue topic is considered “over” if it is the active GUI element through keyboard or mouse events.

color topic exhausted pressed

Type:

RGBA floating point

Range:

0.0 to 1.0 for each channel

Default:

0.45 0.45 0.45 1 (grey)

This setting provides a “pressed” colour to dialogue topics that meet the color topic exhausted criteria. The value is composed of four floating point values representing the red, green, blue and alpha channels. The alpha value is currently ignored.

A dialogue topic is considered “pressed” if it is the active GUI element and it receives a sustained keyboard or mouse event.