GUI Settings

scaling factor

Type:floating point
Range:> 0.0
Default:1.0

This setting scales the GUI interface windows. A value of 1.0 results in the normal scale. Larger values are useful to increase the scale of the GUI for high resolution displays. This setting can only be configured by editing the settings configuration file.

font size

Type:integer
Range:12 to 20
Default:16

Allows to specify glyph size for in-game fonts. Note: default bitmap fonts are supposed to work with 16px size, otherwise glyphs will be blurry. TrueType fonts do not have this issue.

ttf resolution

Type:integer
Range:48 to 960
Default:96

Allows to specify resolution for in-game TrueType fonts. Note: actual resolution depends on “scaling factor” setting value, this value is for 1.0 scaling factor.

tooltip delay

Type:floating point
Range:> 0.0
Default:0.0

This value determines the number of seconds between when you begin hovering over an item and when its tooltip appears. This setting only affects the tooltip delay for objects under the crosshair in GUI mode windows.

The tooltip displays context sensitive information on the selected GUI element, such as weight, value, damage, armor rating, magical effects, and detailed description.

This setting can be adjusted between 0.0 and 1.0 in game with the Menu Help Delay slider in the Prefs panel of the Options menu.

stretch menu background

Type:boolean
Range:True/False
Default:False

Stretch or shrink the main menu screen, loading splash screens, introductory movie, and cut scenes to fill the specified video resolution, distorting their aspect ratio. The Bethesda provided assets have a 4:3 aspect ratio, but other assets are permitted to have other aspect ratios. If this setting is false, the assets will be centered in their correct aspect ratio, with black bars filling the remainder of the screen.

This setting can only be configured by editing the settings configuration file.

subtitles

Type:boolean
Range:True/False
Default:False

Enable or disable subtitles for NPC spoken dialog (and some sound effects). Subtitles will appear in a tool tip box in the lower center of the screen.

This setting can be toggled in game with the Subtitles button in the Prefs panel of Options menu.

hit fader

Type:boolean
Range:True/False
Default:True

This setting enables or disables the “red flash” overlay that provides a visual clue when the character has taken damage.

If this setting is disabled, the player will “bleed” like NPCs do.

This setting can only be configured by editing the settings configuration file.

werewolf overlay

Type:boolean
Range:True/False
Default:True

Enable or disable the werewolf visual effect in first-person mode.

This setting can only be configured by editing the settings configuration file.

color background owned

Type:RGBA floating point
Range:0.0 to 1.0
Default:0.15 0.0 0.0 1.0 (dark red)

The following two settings determine the background color of the tool tip and the crosshair when hovering over an item owned by an NPC. The color definitions are composed of four floating point values between 0.0 and 1.0 inclusive, representing the red, green, blue and alpha channels. The alpha value is currently ignored. The crosshair color will have no effect if the crosshair setting in the HUD section is disabled.

This setting can only be configured by editing the settings configuration file. This setting has no effect if the show owned setting in the Game Settings Section is false.

color crosshair owned

Type:RGBA floating point
Range:0.0 to 1.0
Default:1.0 0.15 0.15 1.0 (bright red)

This setting sets the color of the crosshair when hovering over an item owned by an NPC. The value is composed of four floating point values representing the red, green, blue and alpha channels. The alpha value is currently ignored.

This setting can only be configured by editing the settings configuration file. This setting has no effect if the crosshair setting in the HUD Settings Section is false. This setting has no effect if the show owned setting in the Game Settings Section is false.

color topic enable

Type:boolean
Range:True/False
Default:False

Control wether additionnal formatting will be applied to dialogs topic. See ‘color topic specific’ and ‘color topic exhausted’ for details.

color topic specific

Type:RGBA floating point
Range:0.0 to 1.0
Default:empty

This setting overrides the color of keywords in the dialogue topic window. The value is composed of four floating point values representing the red, green, blue and alpha channels. The alpha value is currently ignored.

The color is overriden if the actor is about to give an answer that is unique to him (that is, dialogue with their object ID in the Actor field) that wasn’t seen yet.

color topic exhausted

Type:RGBA floating point
Range:0.0 to 1.0
Default:empty

This setting overrides the color of keywords in the dialogue topic window. The value is composed of four floating point values representing the red, green, blue and alpha channels. The alpha value is currently ignored.

The color is overridden if the next actor responses to the topic keyword has already been seen by the player.