Package openmw.debugΒΆ

OpenMW version: 0.49.0
core.API_REVISION: 59 *

openmw.debug is an interface to the engine debug utils.

Can be used only by local scripts, that are attached to a player.

Usage:

local debug = require('openmw.debug')

Type Debug

Debug.NAV_MESH_RENDER_MODE

Navigation mesh rendering mode values

Debug.RENDER_MODE

Rendering mode values

Debug.isAIEnabled()

Is AI enabled

Debug.isCollisionEnabled()

Is player collision enabled

Debug.isGodMode()

Is god mode enabled

Debug.isMWScriptEnabled()

Is MWScripts enabled

Debug.reloadLua()

Reloads all Lua scripts

Debug.setNavMeshRenderMode(value)

Sets navigation mesh rendering mode

Debug.setShaderHotReloadEnabled(value)

Enable/disable automatic reload of modified shaders

Debug.toggleAI()

Toggles AI

Debug.toggleCollision()

Toggles collisions

Debug.toggleGodMode()

Toggles god mode

Debug.toggleMWScript()

Toggles MWScripts

Debug.toggleRenderMode(value)

Toggles rendering mode

Debug.triggerShaderReload()

To reload modified shaders

Type NAV_MESH_RENDER_MODE

NAV_MESH_RENDER_MODE.AreaType
NAV_MESH_RENDER_MODE.UpdateFrequency

Type RENDER_MODE

RENDER_MODE.ActorsPaths
RENDER_MODE.CollisionDebug
RENDER_MODE.NavMesh
RENDER_MODE.Pathgrid
RENDER_MODE.RecastMesh
RENDER_MODE.Scene
RENDER_MODE.Water
RENDER_MODE.Wireframe

Type Debug

Field(s)

#NAV_MESH_RENDER_MODE Debug.NAV_MESH_RENDER_MODE

Navigation mesh rendering mode values

#RENDER_MODE Debug.RENDER_MODE

Rendering mode values

Debug.isAIEnabled()

Is AI enabled

Return value

#boolean:

Debug.isCollisionEnabled()

Is player collision enabled

Return value

#boolean:

Debug.isGodMode()

Is god mode enabled

Return value

#boolean:

Debug.isMWScriptEnabled()

Is MWScripts enabled

Return value

#boolean:

Debug.reloadLua()

Reloads all Lua scripts

Debug.setNavMeshRenderMode(value)

Sets navigation mesh rendering mode

Parameter

Debug.setShaderHotReloadEnabled(value)

Enable/disable automatic reload of modified shaders

Parameter

Debug.toggleAI()

Toggles AI

Debug.toggleCollision()

Toggles collisions

Debug.toggleGodMode()

Toggles god mode

Debug.toggleMWScript()

Toggles MWScripts

Debug.toggleRenderMode(value)

Toggles rendering mode

Parameter

Debug.triggerShaderReload()

To reload modified shaders

Type NAV_MESH_RENDER_MODE

Navigation mesh rendering modes

Field(s)

#number NAV_MESH_RENDER_MODE.AreaType
#number NAV_MESH_RENDER_MODE.UpdateFrequency

Type RENDER_MODE

Rendering modes

Field(s)

#number RENDER_MODE.ActorsPaths
#number RENDER_MODE.CollisionDebug
#number RENDER_MODE.NavMesh
#number RENDER_MODE.Pathgrid
#number RENDER_MODE.RecastMesh
#number RENDER_MODE.Scene
#number RENDER_MODE.Water
#number RENDER_MODE.Wireframe

Type bool