Package openmw_aux.timeΒΆ

OpenMW version: 0.49.0
core.API_REVISION: 55 *

openmw_aux.time defines utility functions for timers.

Implementation can be found in resources/vfs/openmw_aux/time.lua.

Usage:

local time = require('openmw_aux.time')

Type time

time.GameTime
time.SimulationTime
time.day
time.hour
time.minute
time.newGameTimer(delay, callback, arg, callbackArg)

Alias of async:newSimulationTimer ; call callback(arg) in delay game seconds.

time.newSimulationTimer(delay, callback, arg, callbackArg)

Alias of async:newSimulationTimer ; call callback(arg) in delay simulation seconds.

time.registerTimerCallback(name, func, fn)

Alias of async:registerTimerCallback ; register a function as a timer callback.

time.runRepeatedly(fn, period, options)

Run given function repeatedly.

time.second

Type time

Field(s)

#string time.GameTime
#string time.SimulationTime
time.day
#number time.hour
#number time.minute
time.newGameTimer(delay, callback, arg, callbackArg)

Alias of async:newSimulationTimer ; call callback(arg) in delay game seconds.

Callback must be registered in advance.

Parameters

  • #number delay :

  • openmw.async#TimerCallback callback : A callback returned by registerTimerCallback

  • arg : An argument for callback; can be nil.

  • callbackArg :

time.newSimulationTimer(delay, callback, arg, callbackArg)

Alias of async:newSimulationTimer ; call callback(arg) in delay simulation seconds.

Callback must be registered in advance.

Parameters

  • #number delay :

  • openmw.async#TimerCallback callback : A callback returned by registerTimerCallback

  • arg : An argument for callback; can be nil.

  • callbackArg :

time.registerTimerCallback(name, func, fn)

Alias of async:registerTimerCallback ; register a function as a timer callback.

Parameters

  • #string name :

  • #function func :

  • fn :

Return value

openmw.async#TimerCallback:

time.runRepeatedly(fn, period, options)

Run given function repeatedly.

Note that loading a save stops the evaluation. If it should work always, call it during initialization of the script (i.e. not in a handler)

Parameters

  • #function fn : the function that should be called

  • #number period : interval

  • #table options : additional options initialDelay and type. initialDelay - delay before the first call. If missed then the delay is a random number in range [0, N]. Randomization is used for performance reasons -- to prevent all scripts from doing time consuming operations at the same time. type - either time.SimulationTime (by default, timer uses simulation time) or time.GameTime (timer uses game time).

Return value

#function: a function without arguments that can be used to stop the periodical evaluation.

Usages:

  • local stopFn = time.runRepeatedly(function() print('Test') end,
                                      5 * time.second)  -- print 'Test' every 5 seconds
    stopFn()  -- stop printing 'Test'
    time.runRepeatedly(  -- print 'Test' every 5 minutes with initial 30 second delay
        function() print('Test2') end, 5 * time.minute,
        { initialDelay = 30 * time.second })
  • local timeBeforeMidnight = time.day - core.getGameTime() % time.day
    time.runRepeatedly(doSomething, time.day, {
        initialDelay = timeBeforeMidnight,
        type = time.GameTime,
    })  -- call `doSomething` at the end of every game day.
#number time.second