Drag and Drop

Many tasks in OpenMW-CS become noticeably easier and faster by using the drag and drop functionality. This article covers the many situations where this works.

Records to Input Fields

Certain record types in OpenMW-CS have input fields where other records need to be assigned. Assignment can be done manually by typing the ID of the record in the chosen input field. This can be slow though, and in the spirit of this article, a record can simply be dragged into a valid field that accepts its type.


Object record accepts a Mesh record into one of its input fields.

Keep in mind that not all records expose all of their input fields in the tables. Some input fields are only visible and accessible in the detailed view of a particular instance.

Objects to 3D scene

Records can be dragged from the Objects table into the 3D View to create a new instance of that object in the target cell.


Using regular expressions to filter table contents is powerful, but can at the same time be rather complicated for users not familiar with the syntax. OpenMW-CS thus supports drag and drop of records or variables directly into the filters field, automatically creating the appropriate filter.

Below are just two examples of how easy it is to create filters on-the-fly to improve your workflow. Many more uses are possible as the same logic works and can be used for filtering across OpenMW-CS.


In Objects table, drag a Record Type field into the filters field and show only objects of this particular record type.


In Instances table, drag a cell ID into the filters field and show only instances that match the newly created filter.

Creating Topic Infos

Topic Infos can be created by hand, but since a typical game can have hundreds of Topic Infos this can become very time-consuming . An alternative, and quite faster way, is to drag one or more Topic records into the Topic Infos table. This will automatically create relevant Topic Info records, already connected to the appropriate Topic.

Land Texture for Terrain Painting

Drag and dropping a Land Texture record onto the paint brush button in the 3D view will allow painting the terrain with that particular texture.


Drag a Land Texture to the brush widget in the 3D View to paint the terrain with this texture.