Built-in AI packages¶
Combat¶
Attack another actor.
Arguments
name | type | description |
---|---|---|
target | GameObject [required] | the actor to attack |
Examples
-- from local script add package to self
local AI = require('openmw.interfaces').AI
AI.startPackage({type='Combat', target=anotherActor})
-- via event to any actor
actor:sendEvent('StartAIPackage', {type='Combat', target=anotherActor})
Pursue¶
Pursue another actor.
Arguments
name | type | description |
---|---|---|
target | GameObject [required] | the actor to pursue |
Follow¶
Follow another actor.
Arguments
name | type | description |
---|---|---|
target | GameObject [required] | the actor to follow |
Escort¶
Escort another actor to the given location.
Arguments
name | type | description |
---|---|---|
target | GameObject [required] | the actor to follow |
destPosition | 3d vector [required] | the destination point |
destCell | Cell [optional] | the destination cell |
duration | number [optional] | duration in game time (will be rounded up to the next hour) |
Example
actor:sendEvent('StartAIPackage', {
type = 'Escort',
target = object.self,
destPosition = util.vector3(x, y, z),
duration = 3 * time.hour,
})
Wander¶
Wander nearby current position.
Arguments
name | type | description |
---|---|---|
distance | float [default=0] | the actor to follow |
duration | number [optional] | duration in game time (will be rounded up to the next hour) |