Input Settings

grab cursor

Type:boolean
Range:True/False
Default:True

OpenMW will capture control of the cursor if this setting is true.

In “look mode”, OpenMW will center the cursor regardless of the value of this setting (since the cursor/crosshair is always centered in the OpenMW window). However, in GUI mode, this setting determines the behavior when the cursor is moved outside the OpenMW window. If true, the cursor movement stops at the edge of the window preventing access to other applications. If false, the cursor is allowed to move freely on the desktop.

This setting does not apply to the screen where escape has been pressed, where the cursor is never captured. Regardless of this setting “Alt-Tab” or some other operating system dependent key sequence can be used to allow the operating system to regain control of the mouse cursor. This setting interacts with the minimize on focus loss setting by affecting what counts as a focus loss. Specifically on a two-screen configuration it may be more convenient to access the second screen with setting disabled.

Note for developers: it’s desirable to have this setting disabled when running the game in a debugger, to prevent the mouse cursor from becoming unusable when the game pauses on a breakpoint.

This setting can only be configured by editing the settings configuration file.

toggle sneak

Type:boolean
Range:True/False
Default:False

This setting causes the behavior of the sneak key (bound to Ctrl by default) to toggle sneaking on and off rather than requiring the key to be held down while sneaking. Players that spend significant time sneaking may find the character easier to control with this option enabled.

This setting is removed from settings.cfg.

Can be configured in game in the settings menu.

always run

Type:boolean
Range:True/False
Default:False

If this setting is true, the character is running by default, otherwise the character is walking by default. The shift key will temporarily invert this setting, and the caps lock key will invert this setting while it’s “locked”. This setting is updated every time you exit the game, based on whether the caps lock key was on or off at the time you exited.

This setting is removed from settings.cfg.

This setting can be toggled in game by pressing the CapsLock key or in the settings menu.

camera sensitivity

Type:floating point
Range:> 0
Default:1.0

This setting controls the overall camera/mouse sensitivity when not in GUI mode. The default sensitivity is 1.0, with smaller values requiring more mouse movement, and larger values requiring less. This setting does not affect mouse speed in GUI mode, which is instead controlled by your operating system mouse speed setting.

This setting can be changed with the Camera Sensitivity slider in the Controls panel of the Options menu.

camera y multiplier

Type:floating point
Range:> 0
Default:1.0

This setting controls the vertical camera/mouse sensitivity relative to the horizontal sensitivity (see camera sensitivity above). It is multiplicative with the previous setting, meaning that it should remain set at 1.0 unless the player desires to have different sensitivities in the two axes.

This setting can only be configured by editing the settings configuration file.

invert x axis

Type:boolean
Range:True/False
Default:False

Invert the horizontal axis while not in GUI mode. If this setting is true, moving the mouse to the left will cause the view to rotate counter-clockwise, while moving it to the right will cause the view to rotate clockwise. This setting does not affect cursor movement in GUI mode.

This setting can be toggled in game with the Invert X Axis button in the Controls panel of the Options menu.

invert y axis

Type:boolean
Range:True/False
Default:False

Invert the vertical axis while not in GUI mode. If this setting is true, moving the mouse away from the player will look down, while moving it towards the player will look up. This setting does not affect cursor movement in GUI mode.

This setting can be toggled in game with the Invert Y Axis button in the Controls panel of the Options menu.

enable controller

Type:boolean
Range:True/False
Default:True

Enable support of controller input — or rather not ignore controller events, which are always sent if a controller is present and detected. Disabling this setting can be useful for working around controller-related issues or for setting up split-screen gameplay configurations.

This setting can be toggled in game with the Enable Joystick button in the Controls panel of the Options menu.

gamepad cursor speed

Type:float
Range:>0
Default:1.0

This setting controls the speed of the cursor within GUI mode when using the joystick. This setting has no effect on the camera rotation speed, which is controlled by the camera sensitivity setting.

This setting can only be configured by editing the settings configuration file.

joystick dead zone

Type:floating point
Range:0.0 to 0.5
Default:0.1

This setting controls the radius of dead zone (where an input is discarded) for joystick axes. Note that third-party software can provide its own dead zones. In this case OpenmW-specific setting dead zone can be disabled (0.0).

This setting can only be configured by editing the settings configuration file.

enable gyroscope

Type:boolean
Range:True/False
Default:False

Enable the support of camera rotation based on the information supplied from the gyroscope through SDL.

This setting can only be configured by editing the settings configuration file.

Built-in (e. g. in a phone or tablet) and controller gyroscopes are supported. If both are present, controller gyroscope takes priority.

Note: controller gyroscopes are only supported when OpenMW is built with SDL 2.0.14 or higher, and were tested only on Windows.

gyro horizontal axis

Type:string
Range:x, y, z, -x, -y, -z
Default:-x

This setting sets up an axis of the gyroscope as the horizontal camera axis. Minus sign swaps the positive and negative direction of the axis. Keep in mind that while this setting corresponds to the landscape mode of the display, the portrait mode or any other mode will have this axis corrected automatically.

This setting can only be configured by editing the settings configuration file.

gyro vertical axis

Type:string
Range:x, y, z, -x, -y, -z
Default:y

This setting sets up an axis of the gyroscope as the vertical camera axis. Minus sign swaps the positive and negative direction of the axis. Keep in mind that while this setting corresponds to the landscape mode of the display, the portrait mode or any other mode will have this axis corrected automatically.

This setting can only be configured by editing the settings configuration file.

gyro input threshold

Type:floating point
Range:>=0
Default:0.0

This setting determines the minimum value of the rotation that will be accepted. It allows to avoid crosshair oscillation due to gyroscope “noise”.

This setting can only be configured by editing the settings configuration file.

gyro horizontal sensitivity

Type:float
Range:>0
Default:1.0

This setting controls the overall gyroscope horizontal sensitivity. The smaller this sensitivity is, the less visible effect the device rotation will have on the horizontal camera rotation, and vice versa.

Value of X means that rotating the device by 1 degree will cause the player to rotate by X degrees.

This setting can only be configured by editing the settings configuration file.

gyro vertical sensitivity

Type:float
Range:>0
Default:1.0

This setting controls the overall gyroscope vertical sensitivity. The smaller this sensitivity is, the less visible effect the device rotation will have on the vertical camera rotation, and vice versa.

Value of X means that rotating the device by 1 degree will cause the player to rotate by X degrees.

This setting can only be configured by editing the settings configuration file.